master
AlienLogic's mods for Minecraft 1.5.2 (with Risugami's ModLoader)
Some modification without and with Risugami's ModLoader for Minecraft 1.5.2
1. Repository setup
- Extract MCP 7.51 in a folder
- Copy in
./jars/binminecraft.jarcom/mojang/minecraft/1.5.2or custom with ModLoader, TooManyItems, etc...
jinput.jarnet/java/jinput/jinput/2.0.5
lwjgl.jarorg/lwjgl/lwjgl/lwjgl/2.9.3
lwjgl_util.jarorg/lwjgl/lwjgl/lwjgl_util/2.9.3
- natives, extracted from (extract from
org/lwjgl/lwjgl/lwjgl-platform/2.9.3,lwjgl-platform-2.9.3-natives-windows.jar)natives/lwjgl.dllnatives/lwjgl64.dllnatives/OpenAL32.dllnatives/OpenAL64.dll
- Execute
decompilescript - Clone this repository in the root of MCP folder
Note: if you add mods to minecraft.jar after decompilation, you need to use cleanup script and then re-decompile, this will erase all modifications, saves, etc. Commit before!
2. Test Minecraft modified code
- Execute
recompilescript - Execute
startclientscript for client orstartserverscript for server (can be run also from Eclipse with Run button)
Note for Minecraft data directory:
- with
startclientscript is./jars/ - with Eclipse Run button is
%AppData%/.minecrafton Windows (probably~/.minecrafton Linux, untested for now) - untested also with
startserverscript
3. Deploy mods
- Be sure to recompile all with
recompilescript - Then execute
reobfuscatescript to compile sources - Output classes can be found in
./reobf
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